Mastering ZBrush is a live 10 week program put on by Paul Gaboury and Ryan Kingslien. Designed for everyone this program starts out showing you things you never new about the interface and toolset and then goes on to demonstrate professional workflows used in film and game companies today. Each lecture is live with Paul Gaboury and includes demonstrations and Q & A sessions. Your training program also comes with access to a private forum where you can ask questions and get help from Paul & Visualarium/ ZBrushWorkshops' support staff and mentors.
It covers the UI & interface.
It covers building a base mesh with DynaMesh, ZSpheres, and Shadowbox.
It covers discovering more techniques with mesh creation tools and ideas for mech sculpting as well as creating Insert Mesh brushes.
It covers refining a character bust, creating environments, FiberMesh intro and more Timeline features.
It covers ZBrush texturing ,Surface Noise and FiberMesh styling.
It covers retopo Tools and UV Master, generating maps.
It covers nothing but hard edge sculpting.
It covers 3D Printing prep and decimation.
It covers lighting & materials.
It covers BPR rendering.
Working with materials
Download File Size:5.54 GB