Want to make creatures that not only look great, but also function properly in a production environment? Learn how with this one of a kind creature workshop!
Using his background in animation and unparallelled creature design skills, Peter Konig will show you how to develop fantastic creature designs while keeping an eye on their movement and functionality. Follow along as Peter takes you step by step through the design process in just six power-packed modules!
You'll begin by blocking out your very own creature concept by defining the major anatomical shapes and structures of your design. After refining your initial blockout and piecing together all the unique body parts, you begin adding interesting details to really make your creature stand out. From there, Peter is going to show you his professional tips and tricks for polypainting and texturing your model, making it truly one of a kind. Finally, you'll pose and render your creature design, preparing it for presentation just like a professional artist would!
Setting Up the Workspace
Blocking Out the Creature
Refining the Initial Block Out
First Pass Anatomical Detail
Sculpting the Arms, Legs & Feet
Fitting the Body Segments Together
Sculpting the Torso & Face
Cleaning Up the Arms
Cleaning Up the Legs
More Sculpting of the Arms & Legs
Adjusting the Helmet & Hands
Continuing to Sculpt the Helmet & Face
Adding Detail to the Arms
Detailing the Legs
Refining & Detailing the Torso
Creating Interesting Details on the Helmet
Detailing the Head
Painting A Base Coat
Posing & Rendering
Download File Size:1.27 GB